Rediscover the past, to save the future.

Under an ancient sun, atop the highest Mountain...

Separated by time and tragedy, lives a Tribe of Travellers.

'Journey' and 'The Last Guardian' meets 'Rime'

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A Third Person, Adventure-Art Game for PC built in Unity.

Game Overview

Story

Set in a world where the true expanse and mystery of reality has long been forgotten, Rift takes us on a journey through the universe. Following the story of Guide, an adolescent Traveller boy who embarks on the quest of a lifetime to save his people after a deadly solar storm devastates his homeworld.

After being whisked away through the once dormant Gateway to the Nexus, a formerly isolated Traveller transport hub, Guide becomes the sole surviving member of his village. There he meets the Speaker of Ages, a Traveller who, after a previous solar storm many thousands of years prior, became trapped after the Gateways were disrupted.

He reveals to Guide the long forgotten truth of his people, and awakens within him new abilities and powers. In exchange, Guide must help him execute a plan that could not only save his family and friends, but also resurrect the entirety of the lost Traveller Civilisation.

Gameplay

Rift is a third person,  adventure, art game with a focus on strong storytelling and narrative components that combines platforming, combat and puzzle solving gameplay with an emergent and evolving play-style.

In the role of Guide, players will journey to the Four lost and forgotten Realms created by his Ancient Traveller Ancestors. Under the guidance of the Speaker of Ages, they will use, hone and grow their newly awakened Telekinetic powers to reunite the Four Key Stones with the heart of the Nexus in order to return home and save his people.

Along the way they’ll experience, rediscover and overcome the uniques challenges and environments of each Realm. From navigating and exploring ruins and piecing together the lives of Guide’s forebores, to  battling with and defeating waves of Robotic Automata Enemies, before finally facing off against and quelling each of the Four Guardians, the protectors of the Realms.

Narrative Overview

Story Themes

In Rift themes and ideas are worked into all parts of the story and narrative. These themes will be communicated to the player through their interaction with the environments, characters and mechanics and gameplay. Each chapter of the game will have its own focus and sub-theme, in addition to the main overarching themes of the game. These are:

  • Being true and honest to yourself. Not denying yourself personal happiness in favour of perceived normals or the expectation of others.
  • Finding meaning and purpose in life. Not in the destination but through the journey, regardless of the time it takes.
  • Not dwelling on past mistakes.  Overcoming guilt, obsession and remorse over things we cannot change and instead looking to the future.

Character Themes

Each of the main characters will embody and represent a set of ideas and themes that are highlighted and explored not only through their personalities, the telling of their personal stories and their reaction to in game events, but also through their juxtaposition with one another. These themes are listed in the next section as part of each of the character’s information.

Characters

The characters of Rift are as unique as the world they inhabit. Every character is designed to not only be visually striking and unique, but also friendly and approachable. Each character obeys and employs the following key design principles.

  • Darkened faces to remove the need for detailed models, textures and facial animation and to highlight and emphasise the emotion created through the simplified and stylised eyes.
  • Prominent profiles created from different body and clothing shapes to help create silhouette and make the characters visually readable and identifiable.
  • Bold but not overly saturated and complex colours and patterns to help visually differentiate the different individuals and lift them from their surrounding environment.

Guide

Family Name: Of the Open Sky.

The protagonist and main player character of Rift, a young boy on the verge of adulthood with a heart gold and, unbeknownst to him, the soul of one who was born to be a leader.
Bio

  • Young, adolescent, sixteen year old boy on the verge of becoming a fully adult member of the Travellers.
  • Born to Serene (Mother) and Orion (Father), has a younger sister called Aria who is nine.
  • Father died suddenly when he was nine and before the birth of his sister after a short illness.
  • Very honest and open he wears his heart on his sleeve, not good at hiding his emotions.
  • Extremely close to and protective of his family, especially his sister.
  • Conflicted, he has an insatiable desire to see and experience life beyond the confines of his home.
  • But feels compelled and duty bound to be with and provide for his family and community.

Design Features

  • Darkened face to highlight and emphasise the emotion conveyed through his stylised eyes.
  • Prominent shapes and clothing details to help create silhouette and profile.
  • Bold but not overly saturated colours to help visually differentiate him from his surroundings.

Abilities

Guide, like all Travellers, possesses Mental Abilities. His powers manifest themselves in the form of Telekinesis and is the only living Traveller in many generations to possess such powers. These abilities allow him to move and control objects, people and, in some instances, even himself. They grow and develop throughout the course of the game, and are based on the following basic types:

Grab

Allows Guide to pull-in, move and control objects in the environment or, use them as projectiles. Evolves to allow the disruption and shoving of enemy NPC’s and handling of larger objects.

Dash

Allows Guide to move at great speed through destructible objects and enemy NPC, escape attacks, or just to cover more ground. Evolves to allow greater travel distances and increased damage amounts.

Throw

Allows Guide to throw and shove objects towards enemy NPC’s and gameplay objects, and is used mainly in conjunction with Grab. Evolves to allow the throwing of larger objects and increased damage.

Slam

Allows Guide to propell all the objects he is currently holding downwards into the ground, causing damage in a radius around him. Evolves to allow increased damage, propelling more objects and multi-hit strikes.

Guide

'Of the Open Sky'

The protagonist and main player character of Rift, a young boy on the verge of adulthood with a heart gold and, unbeknownst to him, the soul of one who was born to be a leader. Born and raised at Sun’s Crest, he’s lived his entire life within confines of the small, tight-knit community where he is surrounded, watched and judged by the same faces every single day.

Bio

  • Young, adolescent, sixteen year old boy who’s about to become an adult member of his village.
  • Born to Serene (Mother) and Orion (Father), has a younger sister called Aria who is nine.
  • Father died suddenly when he was nine and before the birth of his sister after a short illness.
  • Very honest and open he wears his heart on his sleeve, not good at hiding his emotions.
  • Extremely close to and protective of his family, especially his sister.
  • Conflicted, he has an insatiable desire to see and experience life beyond the confines of his home.
  • But feels compelled and duty bound to be with and provide for his family and community.

Character Themes

  • Freedom, choice and potential. Hope for, yet uncertainty about the future.
  • Innocence, family, what it means to belong, and what it means to lose all that.

Abilities

Guide, like all Travellers, possesses Mental Abilities. His powers manifest themselves in the form of Telekinesis and is the only living Traveller in many generations to possess such powers. These abilities allow him to move and control objects, people and, in some instances, even himself. They grow and develop throughout the course of the game, and are based on the following basic types:

Grab

Allows Guide to pull-in, move and control objects in the environment or, use them as projectiles. Evolves to allow the disruption and shoving of enemy NPC’s and handling of larger objects.

Dash

Allows Guide to move at great speed through destructible objects and enemy NPC, escape attacks, or just to cover more ground. Evolves to allow greater travel distances and increased damage amounts.

Throw

Allows Guide to throw and shove objects towards enemy NPC’s and gameplay objects, and is used mainly in conjunction with Grab. Evolves to allow the throwing of larger objects and increased damage.

Slam

Allows Guide to propell all the objects he is currently holding downwards into the ground, causing damage in a radius around him. Evolves to allow increased damage, propelling more objects and multi-hit strikes.

The Speaker

Unknown

The main supporting character of Rift, The Speaker of Ages is a man whose unassuming appearance doesn’t betray the sharp intellect, advanced abilities or vast sums of knowledge he truly possesses. As The Guardian of the Nexus and Protector of the Traveller Legacy, he is the latest in a long and honorable line of individuals tasked by the Traveller High Council to watch over the sum of all Traveller knowledge and history. Despite the many millenia he has spent trapped and alone in the Nexus not a single year of it is reflected on his youthful face, but instead weighs heavily on his spirit.

Bio

  • A Traveller male of medium build who is biologically in his thirties.
  • His exact age is unknown as he has lived for many thousands of years old.
  • He was born to unknown parents in one of the Great Cities of Suulheim.
  • Was evaluated, chosen and taken from his family and home as just shy of his second birthday.
  • Raised, educated and rigorously trained in seclusion by the Order of Ages.
  • Somewhat arrogant, he likes to think he knows best. Resentful of his lonely life and upbringing.
  • Haunted by the past, he’s plagued by survivors guilt and is determined to right his perceived wrongs.

Character Themes

  • Institutionalisation, responsibility and duty. Isolation, solitude and resentment.
  • Guilt, remorse and obsession. The desire and ability to act, but being unable to do so.

Abilities

Like Guide, the Speaker of Ages also possesses Mental Abilities. The Speaker is special, in that his powers don’t manifest themselves in any particular or fixed way. Unlike the majority of Travellers, he is not limited to a single talent or subset of abilities such as Telekinesis, Healing, Matter Manipulation or Pathway Forging.

Instead he is a person who is capable of mastering an almost endless number of abilities through and given adequate study and practice. He is one of only a few in the entirety of Traveller history who possesses this unique nature and it was for this reason he was chosen to become the Speaker of Ages.

The Nexus

Insert information about The Nexus here.

The Travellers

The Travellers are an ancient race of people who, after wandering and roaming the wilderness of their world for countless generations, began to develop the ability to communicate and exchange ideas telepathically. Over time, these abilities evolved and eventually they mastered the ability to move objects, manipulate matter and even bend the fabric of reality itself.

Whilst every Traveller is capable of sharing their thoughts and feelings, not all of them posses abilities that allow them to do other things. For those that do, their abilities can manifest themselves in many different forms and to varying degrees.

As a people they are incredibly close, and value the company of one another above all else. Living remarkably simple lives and having to endure much hardship, they possess very little. They make and grow all that they need, and share that which they do openly and freely with one another.

The Villagers

Insert information about Guide’s fellow Villagers and residents of Sun’s Crest here.

The Realms

Insert information that summarises the Realms, their origins and outlines the form, function and role of the Guardians here.

Earth

Insert information about the Realm and its Guardian here.

Water

Insert information about the Realm and its Guardian here.

Nature

Insert information about the Realm and its Guardian here.

Twilight

Insert information about the Realm and its Guardian here.

Environment Concepts

Character Concepts